Rethinking Endgame: A Plea for More Dungeon Content in WoW Classic+

Do I stand alone in my desire for more dungeon content over raids? Raids are undoubtedly enjoyable, yet the replayability of dungeons, coupled with the ease of replacing a less-skilled player hindering the experience, makes them an appealing option.

My preference leans towards shorter raids and more extensive 5-man dungeons. In essence, I advocate for a greater emphasis on smaller groups, where the size of the group inversely correlates with the instance’s duration—less downtime and minimal to no trash.

In envisioning the ideal content and reward structure for a hypothetical Classic+, I propose the following:

  1. Solo Play to Grouped Play Escalation:
    Solo play should seamlessly transition into grouped play, mirroring the current structure but with heightened focus. This would encourage players to naturally progress from solo endeavors to cooperative experiences.
  2. Grouped Content Emphasis:
    The most impactful and efficient way to farm or grind should be through open-world group content or 5-man dungeons. While this is partially true in the current state, I would amplify the incentives for group play over solo grinding.
  3. Dynamic Open-World Events:
    Foster more action and semi-unpredictable events in the open world, featuring surprising encounters and rewards. Spontaneous group formations around these hot spots would inject vitality into the game world.
  4. 5-Man Dungeons as Preparation for Raids:
    Position 5-man dungeons as a preparation phase for larger raid encounters. Beginning with a 5-man group, players progressively unlock 10/20/40-man raids. Essentially, what we traditionally view as “trash mobs” could become 5 or 10-man content, allowing for flexible engagement before entering the significant raid.
  5. Boss-Focused, Shorter Raids:
    The larger the raid, the more concentrated on boss encounters it should be, leading to shorter instances with easy and quick retries. Larger raids would serve as climactic events, representing the pinnacle of progressively challenging and expanding group content throughout the week.

The crux of my vision is the spontaneous and gradual escalation of content—from solo ventures to open-world groups, dungeons, and ultimately, raids. However, this organic progression often falters due to stumbling blocks such as quest structures, dungeon/raid designs, a lack of open-world events and rewards, and diminished group experience points.

What I observe is a collective desire among players to form groups spontaneously, yet the game inadvertently steers them away too quickly and too often. To truly foster a sense of community and collaboration, the game mechanics and structures need to be reimagined to support and encourage these player-driven interactions. In essence, a Classic+ experience should cultivate a world where players are drawn together organically, forging alliances and facing challenges in a way that feels both spontaneous and rewarding.

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